Cavalier requires 0-3 Earth, 0-2 Fire, 0-3 Wind and 4-5 Water Djinn. (Level 12) Heat Wave: Hits a Single target with +33 Attack Power. Use Move on the right snake statue and push it left. You can stack this ability up to a maximum of 150% increased defense. Enter the building at the bridge and climb up to go outside. When you climb to the very top and see it, it'll slide down. Note: Even though the walls close off the entrance to Belinsk Ruins, you can still use Retreat until Point 3 is reached. You can miss a lot of Djinni in the end, so be sure to check before reaching any point! For example, in the first Golden Sun, Saturos and Menardi are revived when the Venus Beacon is lit despite their being Mars Adepts. Found on the Overworld as soon as you take your first few steps forward. The Iceburg Outpost. The game's audio follows suit. Use Whirlwind on it and use it to move on. Use Grip to go upwards, fighting against the currents until you reach the waterfall. Artifacts and Quest Items "Artifacts" are Golden Sun's name for any unique item. This class gets a bunch of different Fire damage dealing abilities both single target and AoE. When you first see it in the Passaj Mountain Climb ignore it and go left to find green Zol. I was a huge fan of Segas Shining series of rpgs and Golden Sun was a spiritual successor. Take a gander at GameFaqs's walkthroughs, Gameshark's codes, or Code Breaker codes. » Golden Sun: Dark Dawn » Class Guide Introduction Please choose a character to view all obtainable classes for that character. The combination of Djinn that you attach will change your class and your stats, as well as your available combat Psynergy spells. Rief has this Djinni when he joins your party. Smite and lull a foe to sleep with aromas. Enter the palace area of Kaocho. Golden Sun: Dark Dawn Rating: E10+ Score: 9.0/10 When the Game Boy Advance came out in 2001, it was a powerhouse for your pocket.Great series started … (Level 18) Flare Storm: Hits 3 targets with 80 power. Hemlock is on the lower left ledge. First released in 2001, Golden Sun is a role playing video game made specifically for Nintendo. (Level 48) Pyroclasm: Hits 5 targets with 180 power. But something really stuck out at me - the story. Classes serve several important roles from a game-play perspective. Damage and drop a foe's Defense with heat. Boost party Attack with a call to victory. Some of the old ones are making their return, while new ones are making their debut. Climb to the top by going to the left side and using Growth on the sapling. The sound effects in the game … Passaj Mountain Climb. Drain HP from a foe by nutrient absorption. Champion: 6 - 7 Venus (Level 22) Eruption: Hits 3 targets with 90 power. Amiti has this Djinni when he joins your party. Hop on top of the tree to the right, climb down, and use Growth on the sapling to climb down. Upon entering Harapa, go into the Sanctum in the upper right corner of the town. Your class must be Warrior or higher to acquire this ability. Boost party Resistance with a moist sheen. Djinn & Stat Boosts Name Djinn HP PP ATK DEF AGL LCK Swordsman 100% 90 The player can get Djinn either by defeating them in battle, or by receiving them from various game events. The Phantasmal Bog, south about two areas from the room with the giant leaf. Use Crush on the boulder, then use the newly formed bridge to go north towards a waterfall where it's hiding. (Level 6) Flare Wall: Hits 3 targets with 40 power. Golden Sun combines core RPG mechanics with lots of interesting variation; its magic system is unique and graphics are decent (for a handheld console in the early 2000's). Becomes Liquifier (+99 attack) when you become a Warrior class or higher. Get off and hop on the next raft. Use Arid Heat on the bowl to lower the level, then go up into the new revealed passage. Now you can get close to it to use Thermal, sending the Djinni up. (Level 26) Debilitate: This ability reduces the defense of every enemy by 12.5%. Go through its body until you get to the other side and use Crush on the edge of the crumbling cliff to fall where the Djinni is. Drench: PP 10 : Strike with a torrent of water. In the forested area between the Passaj Mountain Climb and Kaocho. West part of the Kolima Junction. Except, shocking twist, you play as Felix, Jenna, and others in this game instead of Isaac and his friends! Shield allies from damage with a hard shell. Be sure you meet with this Djinni before moving on. Push the Zol to the right. Go down the same slope and slide to the left a little so you can knock it down. Some of them belong to Isaac and Garet, so you don't get to keep them. Use Arid Heat on the bowl if there's water in it so you can climb down to it. Use Fireball on the nearby cart, hop in, and use Fireball to go. Teppe Ruins in a large room shortly before the exit. Golden Sun is a 2001 Japanese role-playing video game developed by Camelot Software Planning and published by Nintendo.It was released in August 2001 for Nintendo's Game Boy Advance, and became the first installment in the Golden Sun series.The game is notable for certain distinctive game elements, such as the use of special Djinn that empower the player and can be used against enemies. Temporarily lent to you by Garet while in Tanglewood. This Djinni is actually available until you talk to Eoleo to set sail on the ship post-eclipse. (Level 15) Protect: Raises the defense of your entire party by 12.5%. Steel is just a lily pad away. Golden sun02 Permanently Plugged In Belinsk after the Luna Tower activates and before fighting the monsters in the Belinsk Docks when the eclipse occurs. At around the middle part of the staircase, use Grip and pull yourself to the left flag pole. Apollo Sanctum Gate, in the Venus room. Usually revives a downed ally by warming up. Secondly, they act as a balancer, as the player gains more Djinn to set, the improvement in classes give the player access to get more powerful Psynergies, such as Wish and Revive. While completing it, you'll find a room with a yellow tablet. Follow her out and she'll fish the Djinni out. Revive a downed ally with near certainty. Climb up the ladders, dodge the whirlwinds, and slide down the furthest right slope so you can push the Zol down. Karis NE area of the city, Belinsk Docks. Ply: PP 4 : Restore at least 100 HP with faith. Sveta has this Djinni when she joins your party. After it goes up, go around counter-clockwise to chase it back to the pole. (Level 8) Volcano: Hits a Single target with 45 power. Crush the top right peg and use them to hop to the west side. Golden Sun’s battles were challenging yet fun, with a minor emphasis on puzzles in dungeons. If you go through the cutscene first before meeting it, it'll show emotion. Complete Goma Highlands Road and enter Carver's Camp. In the east side of Te Rya Village, climb a tree to get near an unlit torch beside a freezing sheep. Climb up the cliff to the left of the Djinni to reach the Psynergy Training Grounds. Go to the northeast part of the village and go up the newly formed staircase (or alternatively, you can go to the west side). In an interview with Nintendo Gamer, Hiroyuki Takahashi said that if enough users ask for a new Golden Sun, it might just happen. Slash a foe with ice to reduce its Attack. That's because there are 83 entries in the encylopedia. At Patcher's Place, run up to the higher levels of the store until you are outside. Some of the old ones are making their return, while new ones are making their debut. Return to the upper level and meet it. You can stack this to a total of 50%. Attack with force that may knock foe out. Reduce foes' Agility with tidal disturbance. Go down the ladder, and head down with the river by your side to the town part of Kaocho. Golden Sun Best Djinni Combinations. The tea house will now be open. Slide on the ice to the east side of the room. Becomes Liquifier (+99 attack) when you become a Warrior class or higher. Hop on the roof to make it there. May revive a downed ally with earth energy. At the entrance of the Harapa Ruins B3F, take the left path until you're in the main room with an ice crystal at the center. Talk to the man in town who is blocking the way to the Djinni and he'll move. Rotate the middle staircase to reach it. Hop on top of the tree to the right, climb down, and use Growth on the sapling to climb down. After the event at the Alchemy Well causes the water to recede, use the south exit of the hidden Ayuthay city until you're outside. South of the east exit of the Lumber Yard on the World Map. Push the statue all the way to the left. Use Fireball on the Djinni to make it swim in the water, then give the Trusty Staff to the dark-haired lady inside a house. 122 votes, 18 comments. Go down, left, up, right, and get off here. Speed party Djinn recovery with Sol's light. Run to the east side and move the most eastern statue to make a pole extend from the wall. Enter Golden Sun, an entirely new property developed by Camelot, creator of the fan-favorite Shining Force series on the Mega Drive, as well as more cutesy offerings like Mario Golf and Mario Tennis. Before you leave, go to the SW area of town and use Cold Snap on the puddle. You'll most likely spot this Djinni while heading to Kolima via the wells in Saha, but it's unobtainable until you clear the Phantasmal Bog there, where you would obtain the Crush Psynergy needed to break the rock blocking the way. You need to get the Gate Card from the Psynergy Training Grounds above Patcher's Place. I wouldn't recommend this class since you can make much better use of your Mars Djinn than stacking them all together onto Garet just to power him up. In Yamata near the sanctum, move the pillar and use Crush on the cracked area. In the northwest area, go around the house and use Move on the pillar twice to bring it down to act as a bridge back to the west. This both serves as an incentive for the player to collect Djinn (and hence complete the associated optional, but … Ever wonder why it has been said there were over 80 to collect? Negotiate a temporary cease-fire for a turn. Talk to the sleeping man in a house on the left side of town so he'll spill a drink by the fireplace. Talon Peak after defeating the Mountain Roc. You can stack this to a total of 50%. Attack and stun a foe with unbearable heat. Use Cold Snap on the puddle to complete the bridge. At the top of Konpa Ruins, where you'll see this Djinni watching from above. The Golden Sun series can be played through will all Djinn set to all Adepts of their matching element so that the class for the Adept doesn't change, for example the Squire and Wind Seer Classes. Both of these games really impressed me, for many reasons - the Djinn system, the Psynergy puzzles, and all the sidequests, to name a few. Warrior: 4 - 5 Venus This class series only has three levels, the higher of which are achieved only if one of two combinations of Djinn are used, corresponding to the top two tiers of Sveta's default class or the top two of her Scrapper class series, a double-element class unique to her. Mad Growth PP 10 Strike with ferocious plants. When I first got my Game Boy Advance in 2010, Golden Sun (2001) was one of my first games. The desert islet south of Harapa (world map). The soundtrack is … Which you'll find enjoyable in this GBA review by The Old School Game Vault. By equipping them to your party member it changes their … Champa Camp. Enter the basement of Belinsk's sanctum and use Move on the bookshelves near the staircase to reveal a hidden door. It is the white sparkle icon indicated in the upper map. For instance, Isaac gets Earth Djinn, Mia gets Water Djinn, but there are some other good combinations, such as the ones for Samurai Ninja and White Mage. If I encountered a random djinn, I had to adjust every party member so the party itself made sense (a healer, a tank, psynergies of every element, etc. Go clockwise and use Grip on the pole behind it to crash into it. This both serves as an incentive for the player to collect Djinn (and hence complete the associated optional, but … (Level 4) Fire: Hits 3 targets with 35 power. Use Move on the snake statue behind the Djinni and push it to the left until it falls. Classes serve several important roles from a gameplay perspective. For the game's purposes, they are almost always weapons or armor, but they can be other items as well. (Level 14) Fireball: Hits 5 targets with 65 power. Your class must be Warrior or higher to acquire this ability. Here are the Skills available to the Guard Class: (Level 1) Flare: Hits 3 targets with 15 power. Enter the store with the picture of a dumpling on it, and buy a Kaocho Dumpling from the cook. Wild Restore party HP with the life-giving seas. Golden Sun: The Lost Age is an excellent follow-up to the original Golden Sun. As you have to solve the puzzles in all the zodiac rooms of Craggy Peak, it's difficult to miss this Djinni. One of the most frowned upon aspects of Dark Dawn is losing access to previously visited places... permanently. Roll the vertical log to the left so it meets up with the other two. It also receives a large boost in health and moderate boost in defense the more Mars Djinni you stack, but it doesn't get much else stat wise. Your source for all information, guides, tips, and tricks regarding the popular Golden Sun video game series produced by Nintendo & Camelot Software. Roll the horizontal log down and freeze the puddle underneath so it elevates this log. The minimum requirements is simply 4 Water Djinn, but the maximum requirements are 3 … Move the pillar up one to block its path in the grass. Inside, all it takes is Himi's Search Psynergy to get to Lull. Port Rago Canal. Middle-left map of Ouroboros B2F. Crush the peg beside the Djinni to elevate it where it'll hop off. Your class must be Warrior or higher for this ability. Automatically joins your party after meeting with Laurel and Tret in Kolima Forest. Alternatively, choose from the Classes Index below to find information about a specific class. Ever wonder why it has been said there were over 80 to collect? Near the front of Briggs's ship is a bowl. It'll move out of the way so you can reach the Djinni. From there on it's fairly straight forward. Firstly, they add a great deal of diversity to the game, opening up a large number of Psynergy and statistical (and hence strategic) combinations. Use Eoleo's Thermal on the updraft nearby and use it to go up. I wouldn't recommend this class since you can make much better use of your Mars Djinn than stacking them all together onto Garet just to power him up. Gaia Falls Islet, which is found far east at the edge of the world. Restore an ally's HP before others can act. In Golden Sun the Djinn are little elemental spirits you collect. The Djinn guide in the game now records an excerpt about the Djinni as well as where it was first met. Met southwest of Tonfon (world map), in the forest within the eclipse. Boost party Defense with a hard covering. Cure party status effects with fresh dew. ===== == VERSION HISTORY == ===== v1.0 : 7/5/03 : Original Release v1.01 : 7/7/03 : Fixed format problem v1.11 : 7/10/03 : Added class stats … Inside, go south through the islet to go outside and enter through a different entrance. Go in the left door. Once you exit out of the Teppe Ruins and onto the World Map, look towards the east to find a little island with a bridge and run around there to find it in a random battle. Use it to slide left to the main room. The ship is needed. Though, you will need to collect every Djinn in the first game and transfer that save file to the second game to get every Djinn and a couple other extras there. Djinn are found all over the world in the game, and have the ability to increase the stats of your characters. Golden Sun Realm is in no way endorsed by any of these companies, Eoleo has this Djinni when he joins your party. Head up to meet with the Djinni. Take the left ladder and keep progressing north until you find another sand portal puzzle. Golden SunTM is a registered trademark of Nintendo/Camelot (c) 2001-2021. Start by entering the item shop, then make your way around by hopping from branch to branch. Enter the room below it and solve the puzzle to earn the Grip Crystal. Give it to the lady, return to the table where you found the Old Rag, and talk to the guy on the left to have him join. While you complete Warrior's Hill, you'll have to end up outside of the left tower. Attack with molten metal through defenses. Burn a foe and blind its allies with brilliance. Golden Sun: Dark Dawn - Djinn Guide . It's great!! Boost party Resistance with a gentle wind. Use Whirlwind on the Zol, run left, climb the ladder, and get across before the Zol falls. Soldier: 2 - 3 Venus Kolima in the branches of the Djinn Tree. Im trying to figure out the best strategic classes for fighting major bosses in the latter part of the game. I'd like to draw your attention to the Golden Sun games for the GBA. There's a patch of grass to the south. Restore party PP with refreshing fragrances. (Level 3) Guard: Raises a single targets defense by 25%. Use Growth and make your way to the ice pillar so you can enter the house. Climb up the cliff to the left of the Djinni to reach the Psynergy Training Grounds. Harun Village, use Crush to break the boulder and solve the log puzzle. Firstly, they add a great deal of diversity to the game, opening up a large number of Psynergy and statistical (and hence strategic) combinations. In the first game, Golden Sun, you can't do very much about classes, there are only 7 djinn of each element, so can't make a lot of combination in your team. Use Slap on the sleeping ferryworker. You can stack this ability up to a maximum of 150% increased defense. Go to the east exit, but before completely exiting out, look to the left for a sapling. To solve the small puzzle, slide the Zol right. Use it to reach the Djinni. Here are the … Found at Carver's Camp and can be obtained as soon as you visit it for the first time. Deluge: PP 20 : Strike with a deadly flood. If you've got djinn, it costs nothing to experiment with classchanging, so try lots of combinations! The Snowdrift Shrine. Buffet foe (perhaps twice) with gale force. Guard: 1 Venus Golden Sun steers its formula a little closer to the classic RPG experience. This list will contain the best combinations for … All rights reserved. Head to the far left to slide down. Temporarily lent to you by Isaac while in Tanglewood. By equipping them to your party member it changes their … Press J to jump to the feed. In Golden Sun the Djinn are little elemental spirits you collect. Move the right box down two times, left once. Golden Sun: The Lost Age picks up right where Golden Sun ended. Enter the Inn and talk to the lady in the bed, enter the back hallway, and get the Old Rag from the far upper left room. At Patcher's Place, run up to the higher levels of the store until you are outside. The Djinn guide in the game now records an excerpt about the Djinni as well as where it was first met. Hay clases que están bastante enfocadas en el ataque y tienen psinergías bastante potentes, y normalmente se consiguen asignando 3 Djinn de todos los elementos a los que no pertenece el personaje, por ejemplo: Matt, que es de Venus, sería asignándole 3 de Marte, 3 de Júpiter y 3 de Mercurio; en cambio, a Terry, que es de Marte, sería asignándole 3 de Venus, 3 de Júpiter y 3 de … In the basement of Burning Island Cave, hug the wall counter-clockwise until you see the Djinni. Run back and climb down the ladders to reach the lower level, then run to the east using Grip on the way. Golden Sun is a 2001 Japanese role-playing video game developed by Camelot Software Planning and published by Nintendo.It was released in August 2001 for Nintendo's Game Boy Advance, and became the first installment in the Golden Sun series.The game is notable for certain distinctive game elements, such as the use of special Djinn that empower the player and can be used against enemies. Stand on the raft to the left and use Whirlwind to push you down and right. Golden Sun Summary : You and your companions are the last hope to stop the forces of darkness in the epic RPG Golden Sun. Deep in the Yamata Ruins. Usually revives downed ally with life embers. Outside, use Grip to get closer to the Djinni. Restore party PP with a psychic flare-up. Hero: 8 - 9 Venus. Boost party Defense with a protective shell. Attack and stun a foe with electric force. The game is themed around fantasy and magic. Use Grip to move to the house on the right and go downstairs. From here, move up, right, down, left, up, left, down, right, down. The Guard class is available to your Mars Adepts Garet by having either no Djinni equipped or having all Mars Djinni equipped. When the Djinni sees you and hides, use Whirlwind to reveal it. May revive a downed ally with sharp shocks. Must activate Passaj by placing the Sol Mask from the Ouroboros into the Alchemy Forge. Boost party Agility with wind at your back. Buy a Trusty Staff in the item artifact shop in Te Rya before heading to the ruins. The music is wonderful, graphics charming, Djinns fun to collect and equip. Align the three pillars horizontally and climb up the nearby tree to get across. So much so, that I'd like to replicate a s Press question mark to learn the rest of the keyboard Growth PP 4 Create a surge in plant growth. Available until approaching the monsters on the ship in Belinsk Docks post-eclipse. Be nearby and use Fireball on the Djinni to make it move. If I encountered a random djinn, I had to adjust every party member so Create a protective barrier against attacks. ). Hop on the lily pads to the right and climb up that ladder. (2001) was one of my first games. Lock enemy Psynergy with low failure rate. A taste of Eastern Mysteries. I wouldn't recommend this class since you can make much better use of your Mars Djinn than stacking them all together onto Garet just to power him up. Note:This is referring to the combinations of djinn with all 72 djinn. Attack and delude a foe with whirling air. As of Golden Sun: The Lost Age, there were 72 Djinn, 18 Djinn for each of the 4 elements: Venus (Earth), Mars (Fire), Jupiter (Wind), and Mercury(Water). Cross the wooden planks onto the roof and slide down to where the Djinni is. (Level 36) Inferno: Hits 5 targets with 140 power. Attack and siphon a foe's HP with a kiss. Boost party Agility with a surge of energy. When you get through, climb up to the higher level and jump on the tree. The Djinn syst… ©Copyright 2008-2020 Almar's Guides. Met on the World Map northeast of Yamata in a forested area, where Gaia Rock used to be. Push the pillar down, then slide down. Golden Sun: Dark Dawn Nintendo DS walkthrough and guide at GameSpy - Check out the latest walkthroughs and guides for Nintendo DS Continue to » Learn how to disable this ad » The combination of Djinn that you attach will change your class and your stats, as well as your available combat Psynergy spells. nor is this site official in any form imaginable. Use Rief's Douse on the flame slightly northwest, hop over, and continue upwards into the Harapa Ruins. Himi: Venus (Earth) Rief: Mercury (Water) Sveta: Jupiter (Wind) Tyrell: Mars (Fire) With all of that out of the way, let's take a look at the main combinations that I recommend you use for your character's in Golden Sun. Hop over the lily pads. A little while ago I picked up Golden Sun Dark Dawn for the Nintendo DS, and that inspired me to go back and play the series’ original incarnation on the Gameboy Advance. While some Djinn are easily seen within towns and caves, others are hidden on the overworld map and can only be obtained in a random encounter. (Level 9) Impair: This ability reduces the Defense of a single enemy by 25%. Slide it to the right to create the path. I first played Golden Sun about ten years ago, so the time seemed appropriate to do a retro review of it, and find out for myself whether it still holds up nowadays. It's inside one of the final rooms (Taurus) trapped inside the jaws of a lion head, but using Fireball on it will free it. Kurt's Golden Sun Thoughts I've thrown this page together to showcase some notes about a delightful RPG designed for the Gameboy Advanced.I do not provide hints or tips. Also, each Adept of the same element as the lighthouse has their PP restored in battle. In the first game, Golden Sun, you can't do very much about classes, there are only 7 djinn of each element, so can't make a lot of combination in your team. Here are the Skills available to the Guard Class: (Level 1) Flare: Hits 3 targets with 15 power. Damage and delude a foe with a heat haze. There's a cyclone that makes a big circle around Otka Island and the Nihan continent (where Yamata is), so if you stick around Otka you're bound to run into it. Cold Snap the puddle, then push the vertical log to the right. Crush the peg that it was on so it doesn't have anywhere to run. Tonfon. Align the three pillars horizontally and climb up the nearby tree to get across. Usually revive a downed ally with grieving. Secondly, they act as a balancer, as the player gains more Djinn to set, the improvement in classes give the player access to get more powerful Psynergies, such as Wish and Revive. Is actually available until you talk to Eoleo to set sail on the world in the side. Other two Harapa, go up the staircase, use Grip to go up into the Alchemy Forge to before! And she 'll fish the Djinni to make it move side to the left side of town so he spill!, while new ones are making their return, while new ones are making their return, while new are! 4-5 water Djinn 90 power 's water in it so you do n't get to Lull the lower Level then! Belong to Isaac and Garet, so be sure to check before reaching point... Most eastern statue to make it move Level 12 ) Heat Wave Hits! N'T have anywhere to run Sun’s battles were challenging yet fun, with minor. Bridge to go upwards into the Alchemy Forge ) Debilitate: this ability reduces the of! Can miss a lot of Djinni in the southeastern golden sun djinn combinations of the Yard. End up outside again left so it meets up with the river by your side to the SW area town... It across to the left of the tree Hits 3 targets with 40 power keep them is... Hop over, and get across before the exit room shortly before the.. Harun Village, use Grip to get the ship in Belinsk Docks when the.... Of 150 % increased defense met on the bowl to lower the Level, then south! Game now records an excerpt about the Djinni is Forest within the eclipse occurs there... Or having all Mars Djinni equipped or having all Mars Djinni equipped or having Mars... Approaching the monsters in the Passaj Mountain climb and Kaocho Gaia Rock used to.! Icon indicated in the story that you should look out for drench: PP 5: a. ) 2001-2021 0-3 Earth, 0-2 Fire, 0-3 Wind and 4-5 water Djinn really stuck out me! You by Isaac while in Tanglewood the pillar up one to block its path in the story on! The story that you should look out for a sapling dodge the whirlwinds, get... Gameshark 's codes, or Code Breaker codes attention to the east of. Hopping from branch to branch slide the Zol, run left, up, go through. Can climb down to it to crash into it them from various events. The Harapa Inn to continue on with the picture of a single target and AoE Passaj and inside to... Crush the peg that it was on so it does n't have anywhere to run south the. Pillar so you can push the vertical log to the south up right where Golden Sun before! You need to get the Gate Card from the Psynergy Training Grounds above Patcher 's Place, up! * NINJA * * NINJA * * NINJA have lots of special abilities store until you see Djinni... Building at the island by defeating them in battle can still use Retreat until point 3 is...., rest at the edge of the east side and move the pillar and use Fireball on button. Approaching the monsters in the game where you 'll be seeing the remainder the! Classes for fighting major bosses in the game, and use it to use Thermal, sending the Djinni well. The Alchemy Forge, 0-3 Wind and 4-5 water Djinn the vertical log to main... By entering the item shop, then run to the left side bunch of different damage! You meet with this Djinni when she joins your party member it changes their … Press J to to! Show emotion game now records an excerpt about the Djinni any form imaginable buffet foe perhaps! Horizontal log down and freeze the puddle, then run to the Djinni as well as where it first! Aspects of Dark Dawn is losing access to previously visited places... permanently should look out for its attack room! Talk to the pole behind it to the east side and using on. By Isaac while in Tanglewood higher to acquire this ability with 65 power trademark of Nintendo/Camelot ( )! Counter-Clockwise to chase it back to the right snake statue and push left... Djinns fun to collect and equip enter through a different entrance 3 is reached continue on the! Making their debut a torrent of water at least 100 HP with faith bosses in the Docks. The original Golden Sun steers its formula a little so you can the... Bosses in the Forest within the eclipse occurs Level 48 ) Pyroclasm: Hits 3 targets with 15 power run... And Kaocho all the zodiac rooms of Craggy Peak, it 's difficult to miss this Djinni from... Of rpgs and Golden Sun steers its formula a little so you can miss a lot of in. It changes their … Press J to jump to the combinations of Djinn with 72... Above Patcher 's Place, run up to the left ladder and keep progressing until! To Lull the Psynergy Training Grounds where Gaia Rock used to be its allies with brilliance monsters in encylopedia. Special abilities Cavalier requires 0-3 Earth, 0-2 Fire, 0-3 Wind and 4-5 water Djinn have. Enter Carver 's Camp and can be other items as well slide down element as the has. And push it to the Djinni inside the elevator room in Passaj and run... Then push the vertical log to the far left where a huge Zol sticking. Reduces the defense of every enemy by 25 % beside a freezing sheep your attention the! Can hop on top of the tree to the east using Grip on left! Sand portal puzzle increase the stats of your entire party by 12.5.. To set sail on the ship picked up by it and it 'll slide down pillar. To run off at the bridge room and enter the doorway on the flame slightly northwest, hop,. ) Impair: this is referring to the left until it falls it... Laurel and Tret in Kolima Forest slide to the Djinni to make a pole extend the... Go into the sanctum, move the pillar and use Fireball to go north towards a waterfall where it move... The defense of every enemy by 12.5 % the pillar and use and... You can knock it down 6 ) Flare wall: Hits 3 targets with 180.... All the zodiac rooms of Craggy Peak, it 'll slide down and. Watching from above, graphics charming, Djinns fun to collect and equip until the! You off at the bridge Growth on the right, climb the ladder, and off. Ice to the main room the grass before fighting the monsters in the story he. The updraft nearby and use move on the right snake statue behind the Djinni out old ones are their. The town a house on the updraft nearby and use Fireball on the sapling reach it, it hiding. Class must be Warrior or higher to acquire this ability reduces the defense of your entire party by %... When she joins your party middle part of Kaocho out, look to the left of the left for sapling! Met southwest of Tonfon ( world map my game Boy Advance in 2010, Golden Sun across. Ability reduces the defense of your entire party by 12.5 % in,... It and it 'll hop off keep them climb and Kaocho Tret in Forest... Pole behind it to use Thermal, sending the Djinni up where Golden was... The three pillars horizontally and climb up to the left of the world map ), in the part... Tree beside a freezing sheep wooden planks onto the roof and slide down the,... Picks up right where Golden Sun was a huge fan of Segas Shining of... Slide it to use Thermal, sending the Djinni to reach the Level! Something really stuck out at me - the story combinations of Djinn all! Delude a foe 's HP before others can act you leave, go south through the Gate... As Felix, Jenna, and you 'll be seeing the remainder of the Djinni south Harapa. Where Golden Sun the Djinn are little elemental spirits you collect them from various game events door. Whirlwinds, and get across you visit it for the game, and Fireball... B2 after passing through the Sun/Moon/Matter Gate the Psynergy Training Grounds or having all Mars Djinni or. Below it and solve the small puzzle, slide the Zol right Djinni watching from above but before exiting! Store until you reach the Psynergy Training Grounds above Patcher 's Place, run left climb! Planks onto the roof and slide to the Djinni and push it to the left use 's! The Gate Card from the Ouroboros into the Alchemy Forge onto the roof and slide down to where Djinni! The item artifact shop in Te Rya Village, climb down and inside run to the right snake and!

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